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SOP_ObjectAppearance Member List

This is the complete list of members for SOP_ObjectAppearance, including all inherited members.

applyEdits()=0SOP_ObjectAppearancepure virtual
conditionalAddRef() noexceptUT_IntrusiveRefCounter< SOP_ObjectAppearance >inline
editLightSelection(UT_TagManager &tags, const std::string &path_head, const UT_Set< std::string > &selected_paths, const char *tag)SOP_ObjectAppearancevirtual
getLeafPaths(UT_StringArray &paths) const SOP_ObjectAppearancevirtual
getLightSelection(UT_TagManager &tags, const std::string &path_head, UT_Set< std::string > &selected_paths, const char *tag) const SOP_ObjectAppearancevirtual
getPrimitiveOffset(const char *path) const SOP_ObjectAppearancevirtual
isGeometricObject() const =0SOP_ObjectAppearancepure virtual
lightSelection(GA_Offset prim, std::string &light_selection) const SOP_ObjectAppearancevirtual
lightSelection(const char *path, std::string &light_selection) const SOP_ObjectAppearancevirtual
material(GA_Offset prim, std::string &material) const SOP_ObjectAppearancevirtual
operator=(const UT_IntrusiveRefCounter &) noexceptUT_IntrusiveRefCounter< SOP_ObjectAppearance >inline
PrimList typedefSOP_ObjectAppearance
setLightSelection(const char *path, const char *light_selection)SOP_ObjectAppearancevirtual
setLightSelection(const PrimList &prims, const char *light_selection)SOP_ObjectAppearancevirtual
setMaterial(const char *path, const char *material)SOP_ObjectAppearancevirtual
setMaterial(const PrimList &prims, const char *material)SOP_ObjectAppearancevirtual
setViewportLOD(const char *path, GEO_ViewportLOD l)SOP_ObjectAppearancevirtual
setViewportLOD(const PrimList &prims, GEO_ViewportLOD l)SOP_ObjectAppearancevirtual
setVisibility(const char *path, bool visible)SOP_ObjectAppearancevirtual
setVisibility(const PrimList &prims, bool visible)SOP_ObjectAppearancevirtual
SOP_ObjectAppearance()SOP_ObjectAppearance
use_count() const noexceptUT_IntrusiveRefCounter< SOP_ObjectAppearance >inline
UT_IntrusiveRefCounter() noexceptUT_IntrusiveRefCounter< SOP_ObjectAppearance >inline
UT_IntrusiveRefCounter(const UT_IntrusiveRefCounter &) noexceptUT_IntrusiveRefCounter< SOP_ObjectAppearance >inline
viewportLOD(GA_Offset prim, GEO_ViewportLOD &lod) const SOP_ObjectAppearancevirtual
visibility(GA_Offset prim, bool &visible) const SOP_ObjectAppearancevirtual
~SOP_ObjectAppearance()SOP_ObjectAppearancevirtual
~UT_IntrusiveRefCounter()UT_IntrusiveRefCounter< SOP_ObjectAppearance >inlineprotected