HDK
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This is the complete list of members for ShaderGraph, including all inherited members.
_classification | ShaderNode | protected |
_document | ShaderGraph | protected |
_identifiers | ShaderGraph | protected |
_impl | ShaderNode | protected |
_inputColorTransformMap | ShaderGraph | protected |
_inputMap | ShaderNode | protected |
_inputOrder | ShaderNode | protected |
_inputUnitTransformMap | ShaderGraph | protected |
_metadata | ShaderNode | protected |
_name | ShaderNode | protected |
_nodeMap | ShaderGraph | protected |
_nodeOrder | ShaderGraph | protected |
_outputColorTransformMap | ShaderGraph | protected |
_outputMap | ShaderNode | protected |
_outputOrder | ShaderNode | protected |
_outputUnitTransformMap | ShaderGraph | protected |
_parent | ShaderNode | protected |
addClassification(uint32_t c) | ShaderNode | inline |
addColorTransformNode(ShaderInput *input, const ColorSpaceTransform &transform, GenContext &context) | ShaderGraph | protected |
addColorTransformNode(ShaderOutput *output, const ColorSpaceTransform &transform, GenContext &context) | ShaderGraph | protected |
addDefaultGeomNode(ShaderInput *input, const GeomPropDef &geomprop, GenContext &context) | ShaderGraph | |
addInput(const string &name, const TypeDesc *type) | ShaderNode | |
addInputSocket(const string &name, const TypeDesc *type) | ShaderGraph | |
addInputSockets(const InterfaceElement &elem, GenContext &context) | ShaderGraph | protected |
addNode(ShaderNodePtr node) | ShaderGraph | protected |
addOutput(const string &name, const TypeDesc *type) | ShaderNode | |
addOutputSocket(const string &name, const TypeDesc *type) | ShaderGraph | |
addOutputSockets(const InterfaceElement &elem) | ShaderGraph | protected |
addUnitTransformNode(ShaderInput *input, const UnitTransform &transform, GenContext &context) | ShaderGraph | protected |
addUnitTransformNode(ShaderOutput *output, const UnitTransform &transform, GenContext &context) | ShaderGraph | protected |
addUpstreamDependencies(const Element &root, GenContext &context) | ShaderGraph | protected |
applyInputTransforms(ConstNodePtr node, ShaderNodePtr shaderNode, GenContext &context) | ShaderGraph | |
BSDF_R | ShaderNode | static |
BSDF_T | ShaderNode | static |
bypass(GenContext &context, ShaderNode *node, size_t inputIndex, size_t outputIndex=0) | ShaderGraph | protected |
CONSTANT | ShaderNode | static |
create(const ShaderGraph *parent, const string &name, ElementPtr element, GenContext &context) | ShaderGraph | static |
create(const ShaderGraph *parent, const NodeGraph &nodeGraph, GenContext &context) | ShaderGraph | static |
ShaderNode::create(const ShaderGraph *parent, const string &name, const NodeDef &nodeDef, GenContext &context) | ShaderNode | static |
ShaderNode::create(const ShaderGraph *parent, const string &name, ShaderNodeImplPtr impl, unsigned int classification=Classification::TEXTURE) | ShaderNode | static |
createConnectedNodes(const ElementPtr &downstreamElement, const ElementPtr &upstreamElement, ElementPtr connectingElement, GenContext &context) | ShaderGraph | protected |
createMetadata(const NodeDef &nodeDef, GenContext &context) | ShaderNode | protected |
createNode(ConstNodePtr node, GenContext &context) | ShaderGraph | |
disconnect(ShaderNode *node) const | ShaderGraph | protected |
DOT | ShaderNode | static |
finalize(GenContext &context) | ShaderGraph | protected |
GEOMETRIC_GROUPNAME | ShaderNode | static |
getClassification() const | ShaderNode | inline |
getIdentifierMap() | ShaderGraph | inline |
getImplementation() const | ShaderNode | inline |
getInput(size_t index) | ShaderNode | inline |
getInput(size_t index) const | ShaderNode | inline |
getInput(const string &name) | ShaderNode | |
getInput(const string &name) const | ShaderNode | |
getInputs() const | ShaderNode | inline |
getInputSocket(size_t index) | ShaderGraph | inline |
getInputSocket(size_t index) const | ShaderGraph | inline |
getInputSocket(const string &name) | ShaderGraph | inline |
getInputSocket(const string &name) const | ShaderGraph | inline |
getInputSockets() const | ShaderGraph | inline |
getMetadata() | ShaderNode | inline |
getMetadata() const | ShaderNode | inline |
getName() const | ShaderNode | inline |
getNode(const string &name) | ShaderGraph | |
getNode(const string &name) const | ShaderGraph | |
getNodes() const | ShaderGraph | inline |
getOutput(size_t index=0) | ShaderNode | inline |
getOutput(size_t index=0) const | ShaderNode | inline |
getOutput(const string &name) | ShaderNode | |
getOutput(const string &name) const | ShaderNode | |
getOutputs() const | ShaderNode | inline |
getOutputSocket(size_t index=0) | ShaderGraph | inline |
getOutputSocket(size_t index=0) const | ShaderGraph | inline |
getOutputSocket(const string &name) | ShaderGraph | inline |
getOutputSocket(const string &name) const | ShaderGraph | inline |
getOutputSockets() const | ShaderGraph | inline |
getParent() const | ShaderNode | inline |
hasClassification(uint32_t c) const | ShaderNode | inline |
IMAGE | ShaderNode | static |
initialize(const Node &node, const NodeDef &nodeDef, GenContext &context) | ShaderNode | |
isAGraph() const override | ShaderGraph | inlinevirtual |
isEditable(const ShaderInput &input) const | ShaderNode | inline |
isEditable(const ShaderGraphInputSocket &input) const | ShaderNode | inline |
NONE | ShaderNode | static |
numInputs() const | ShaderNode | inline |
numInputSockets() const | ShaderGraph | inline |
numOutputs() const | ShaderNode | inline |
numOutputSockets() const | ShaderGraph | inline |
optimize(GenContext &context) | ShaderGraph | protected |
populateColorTransformMap(ColorManagementSystemPtr colorManagementSystem, ShaderPort *shaderPort, const string &sourceColorSpace, const string &targetColorSpace, bool asInput) | ShaderGraph | protected |
populateUnitTransformMap(UnitSystemPtr unitSystem, ShaderPort *shaderPort, ValueElementPtr element, const string &targetUnitSpace, bool asInput) | ShaderGraph | protected |
PROCEDURAL2D_GROUPNAME | ShaderNode | static |
PROCEDURAL3D_GROUPNAME | ShaderNode | static |
SCATTER_MODE | ShaderNode | static |
setClassification(uint32_t c) | ShaderNode | inline |
setMetadata(ShaderMetadataVecPtr metadata) | ShaderNode | inline |
setVariableNames(GenContext &context) | ShaderGraph | protected |
ShaderGraph(const ShaderGraph *parent, const string &name, ConstDocumentPtr document, const StringSet &reservedWords) | ShaderGraph | |
ShaderNode(const ShaderGraph *parent, const string &name) | ShaderNode | |
SURFACESHADER | ShaderNode | static |
TEXTURE2D_GROUPNAME | ShaderNode | static |
TEXTURE3D_GROUPNAME | ShaderNode | static |
topologicalSort() | ShaderGraph | |
TRANSFORM_NORMAL | ShaderNode | static |
TRANSFORM_POINT | ShaderNode | static |
TRANSFORM_VECTOR | ShaderNode | static |
traverseUpstream(ShaderOutput *output) | ShaderGraph | static |
~ShaderGraph() | ShaderGraph | inlinevirtual |
~ShaderNode() | ShaderNode | inlinevirtual |