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TIL_TextureMap Member List

This is the complete list of members for TIL_TextureMap, including all inherited members.

bumpLookup(float u, float v, T &du, T &dv) const TIL_TextureMapinline
bumpLookup(TIL_TextureHandle &h, float u, float v, fpreal32 &du, fpreal32 &dv) const TIL_TextureMap
bumpLookup(TIL_TextureHandle &h, float u, float v, fpreal64 &du, fpreal64 &dv) const TIL_TextureMap
clearRaster()TIL_TextureMap
colorLookup(float u, float v, UT_Vector4T< T > &clr) const TIL_TextureMapinline
colorLookup(const float u[4], const float v[4], UT_Vector4T< T > &clr) const TIL_TextureMapinline
colorLookup(TIL_TextureHandle &h, float u, float v, UT_Vector4F &clr) const TIL_TextureMap
colorLookup(TIL_TextureHandle &h, float u, float v, UT_Vector4D &clr) const TIL_TextureMap
colorLookup(TIL_TextureHandle &h, const float u[4], const float v[4], UT_Vector4F &clr) const TIL_TextureMap
colorLookup(TIL_TextureHandle &h, const float u[4], const float v[4], UT_Vector4D &clr) const TIL_TextureMap
deepLookup(TIL_TextureHandle &h, UT_Vector3F &clr, const UT_Vector3F &p, const UT_Vector3F &du, const UT_Vector3F &dv, float quality, int maxsamples)TIL_TextureMap
deepLookup(TIL_TextureHandle &h, UT_Vector3D &clr, const UT_Vector3D &p, const UT_Vector3D &du, const UT_Vector3D &dv, float quality, int maxsamples)TIL_TextureMap
depthLookup(float u, float v, float farvalue=1E6) const TIL_TextureMapinline
depthLookup(TIL_TextureHandle &h, float u, float v, float farvalue=1E6) const TIL_TextureMap
envLookup(const UT_Vector3T< T > &R, fpreal angle, UT_Vector4T< T > &clr) const TIL_TextureMapinline
envLookup(const UT_Vector3T< T > &r00, const UT_Vector3T< T > &r10, const UT_Vector3T< T > &r11, const UT_Vector3T< T > &r01, UT_Vector4T< T > &clr) const TIL_TextureMapinline
envLookup(TIL_TextureHandle &h, const UT_Vector3F &R, fpreal angle, UT_Vector4F &clr) const TIL_TextureMap
envLookup(TIL_TextureHandle &h, const UT_Vector3D &R, fpreal angle, UT_Vector4D &clr) const TIL_TextureMap
envLookup(TIL_TextureHandle &h, const UT_Vector3F &r00, const UT_Vector3F &r10, const UT_Vector3F &r11, const UT_Vector3F &r01, UT_Vector4 &clr) const TIL_TextureMap
envLookup(TIL_TextureHandle &h, const UT_Vector3D &r00, const UT_Vector3D &r10, const UT_Vector3D &r11, const UT_Vector3D &r01, UT_Vector4D &clr) const TIL_TextureMap
expandUDIM(const char *format, int iu, int iv)TIL_TextureMapstatic
forceReload()TIL_TextureMap
getAlphaRequired() const TIL_TextureMapinline
getBorder() const TIL_TextureMapinline
getBumpCompute() const TIL_TextureMapinline
getCDF(int maxres=512)TIL_TextureMap
getColorChannelIndex(IMG_FileTTMap *map) const TIL_TextureMap
getColorChannelName() const TIL_TextureMap
getFaceIndex() const TIL_TextureMapinline
getFile()TIL_TextureMap
getFilter() const TIL_TextureMapinline
getFilter()TIL_TextureMapinline
getInterpRequired() const TIL_TextureMapinline
getLookupHandle() const TIL_TextureMap
getMap() const TIL_TextureMap
getMissingTexture()TIL_TextureMapstatic
getNChannels() const TIL_TextureMap
getOGLRaster()TIL_TextureMap
getPtexChannel() const TIL_TextureMapinline
getResolution(int &x, int &y)TIL_TextureMapinline
getResolution(const TIL_TextureHandle &h, int &x, int &y)TIL_TextureMap
getSubimage() const TIL_TextureMapinline
getTextureOptions() const TIL_TextureMap
getTTMap()TIL_TextureMap
getUWrap() const TIL_TextureMapinline
getVWrap() const TIL_TextureMapinline
getXFilter() const TIL_TextureMapinline
getXFilterWidth() const TIL_TextureMapinline
getYFilter() const TIL_TextureMapinline
getYFilterWidth() const TIL_TextureMapinline
hasTextureChanged(const TIL_Raster **newraster=0)TIL_TextureMap
hasUDIM(const char *format)TIL_TextureMapstatic
isDefault() const TIL_TextureMap
isDSM() const TIL_TextureMap
isIES() const TIL_TextureMap
isOIIO() const TIL_TextureMap
isPtex() const TIL_TextureMap
isTTMap() const TIL_TextureMap
isVolatileTexture() const TIL_TextureMap
loadMipRaster(int mip_level, const UT_DimRect &region, void *data)TIL_TextureMap
mapExists(const UT_StringRef &name)TIL_TextureMapstatic
ocioColorSpace() const TIL_TextureMap
ptexOrient() const TIL_TextureMapinline
setBeerLambert(bool beerlambert)TIL_TextureMap
setBumpLookup(bool interp=false, TIL_BUMP_COMPUTE_TYPE type=TIL_BUMP_PRECOMPUTE)TIL_TextureMapinline
setColorChannelName(const UT_StringHolder &n)TIL_TextureMap
setColorLookup(bool interp=true, bool needalpha=true)TIL_TextureMapinline
setDeepInterp(IMG_DeepInterp interp)TIL_TextureMap
setFaceIndex(int index)TIL_TextureMap
setFilter(UT_FilterType filter, float xw, float yw)TIL_TextureMap
setFilterBlurs(float xblur, float yblur)TIL_TextureMap
setFilterMode(IMG_TextureFilter::FilterMode m)TIL_TextureMap
setFilterWidths(float xwidth, float ywidth)TIL_TextureMap
setIESAngleScale(float scale)TIL_TextureMapinline
setIESNormalization(int mode)TIL_TextureMapinline
setMap(const UT_StringHolder &name, const char *relativeTo, TIL_Raster *rp=nullptr, bool always_resolve=true, bool force_disk_cache=false)TIL_TextureMap
setMipInterpolate(int onoff)TIL_TextureMap
setMissingTexture(const TIL_MissingTexture *m)TIL_TextureMapstatic
setOpCaller(UT_OpCaller *c)TIL_TextureMapinline
setPtexChannel(int index)TIL_TextureMap
setPtexOrient(TIL_PtexOrient o)TIL_TextureMapinline
setSourceColorSpace(IMG_ColorSpace convert)TIL_TextureMap
setSubimage(int i)TIL_TextureMapinline
setWrapMode(UT_FilterWrap uwrap, UT_FilterWrap vwrap, const UT_Vector4 &border)TIL_TextureMap
setXFilter(UT_FilterType filter)TIL_TextureMap
setYFilter(UT_FilterType filter)TIL_TextureMap
setZSkew(float zskew)TIL_TextureMap
textureInfo(TextureInfo &info) const TIL_TextureMap
TIL_TextureMap(const UT_StringHolder &mapname=UT_StringHolder(), const char *relativeTo=nullptr, TIL_Raster *rp=nullptr)TIL_TextureMap
TIL_TextureMap(const UT_StringHolder &mapname, const forceDiskCache &)TIL_TextureMap
validUDIMDirectory(const UT_StringRef &udim_name)TIL_TextureMapstatic
wrapMode(UT_StringHolder &swrap, UT_StringHolder &twrap) const TIL_TextureMap
~TIL_TextureMap()TIL_TextureMapvirtual