apxPoint(int h) const | UT_TriangleMesh | inline |
apxVertex(int h) const | UT_TriangleMesh | inline |
boundaryHedge(int comp) const | UT_TriangleMesh | inline |
build(const UT_IntArray &tri_pts, const UT_IntArray *boundary_edge_pts=nullptr, bool reindex_points=false, const UT_IntArray *hedge_pair_class=nullptr) | UT_TriangleMesh | |
Complex typedef | UT_EmbeddedTriangleMesh< E > | |
dstPoint(int h) const | UT_TriangleMesh | inline |
dstVertex(int h) const | UT_TriangleMesh | inline |
dualHedgeLength(int h) const | UT_EmbeddedTriangleMesh< E > | |
eulerCharacteristic() const | UT_TriangleMesh | inline |
extrinsicTriangleTangent(int p, Real radial, Real angular) const | UT_EmbeddedTriangleMesh< E > | |
extrinsicTriangleTangent(int t, Complex z) const | UT_EmbeddedTriangleMesh< E > | |
hasEmbedding() const | UT_EmbeddedTriangleMesh< E > | inline |
hedgeAngle(int h) const | UT_EmbeddedTriangleMesh< E > | inline |
hedgeBoundary(int h) const | UT_TriangleMesh | inline |
hedgeCotan(int h) const | UT_EmbeddedTriangleMesh< E > | |
hedgeDihedralAngle(int h) const | UT_EmbeddedTriangleMesh< E > | |
hedgeLength(int h) const | UT_EmbeddedTriangleMesh< E > | inline |
hedgeTriangle(int h) const | UT_TriangleMesh | inline |
hedgeVector(int h) const | UT_EmbeddedTriangleMesh< E > | |
isBoundaryHedge(int h) const | UT_TriangleMesh | inline |
isBoundaryPoint(int p) const | UT_TriangleMesh | inline |
lnext(int h) const | UT_TriangleMesh | inline |
lprev(int h) const | UT_TriangleMesh | inline |
numBoundaries() const | UT_TriangleMesh | inline |
numBoundaryHedges() const | UT_TriangleMesh | inline |
numBoundaryPoints() const | UT_TriangleMesh | inline |
numEdges() const | UT_TriangleMesh | inline |
numHedges() const | UT_TriangleMesh | inline |
numInteriorHedges() const | UT_TriangleMesh | inline |
numInteriorPoints() const | UT_TriangleMesh | inline |
numPoints() const | UT_TriangleMesh | inline |
numTriangles() const | UT_TriangleMesh | inline |
numVertices() const | UT_TriangleMesh | inline |
onext(int h) const | UT_TriangleMesh | inline |
pointAngleSum(int p) const | UT_EmbeddedTriangleMesh< E > | |
PointCoords typedef | UT_EmbeddedTriangleMesh< E > | |
pointDualArea(int p) const | UT_EmbeddedTriangleMesh< E > | |
pointGaussCurvature(int p) const | UT_EmbeddedTriangleMesh< E > | |
pointGradient(int p, const F &tri_fn, const A &pt_atlas) const | UT_EmbeddedTriangleMesh< E > | |
pointGradient(int p, const F &tri_fn, const A &pt_atlas) const | UT_EmbeddedTriangleMesh< E > | |
pointHedge(int p) const | UT_TriangleMesh | inline |
pointLaplacian(int p, const F &pt_fn) const | UT_EmbeddedTriangleMesh< E > | |
pointMeanCurvature(int p) const | UT_EmbeddedTriangleMesh< E > | |
pointNormal(int p, bool area_weighted=false) const | UT_EmbeddedTriangleMesh< E > | |
pointPosition(int pt) const | UT_EmbeddedTriangleMesh< E > | inline |
pointVertex(int p) const | UT_TriangleMesh | inline |
Real typedef | UT_EmbeddedTriangleMesh< E > | |
setMeshPointPositions(const E *ptpos) | UT_EmbeddedTriangleMesh< E > | inline |
srcPoint(int h) const | UT_TriangleMesh | inline |
srcVertex(int h) const | UT_TriangleMesh | inline |
sym(int h) const | UT_TriangleMesh | inline |
traceBoundary(int h0, UT_IntArray &bd) const | UT_TriangleMesh | |
triangleArea(int t) const | UT_EmbeddedTriangleMesh< E > | inline |
triangleBarycenter(int t) const | UT_EmbeddedTriangleMesh< E > | |
triangleGaussCurvature(int t) const | UT_EmbeddedTriangleMesh< E > | |
triangleGradient(int t, T f0, T f1, T f2) const | UT_EmbeddedTriangleMesh< E > | |
triangleHedge(int t, int j=0) const | UT_TriangleMesh | inline |
triangleLaplacian(int t, const F &tri_fn) const | UT_EmbeddedTriangleMesh< E > | |
triangleMaxPrincipalDirection(int t) const | UT_EmbeddedTriangleMesh< E > | |
triangleMeanCurvature(int t) const | UT_EmbeddedTriangleMesh< E > | |
triangleNormal(int t, bool normalize=true) const | UT_EmbeddedTriangleMesh< E > | |
trianglePoint(int t, int j=0) const | UT_TriangleMesh | inline |
triangleVertex(int t, int j=0) const | UT_TriangleMesh | inline |
UT_EmbeddedTriangleMesh()=default | UT_EmbeddedTriangleMesh< E > | explicit |
UT_TriangleMesh()=default | UT_TriangleMesh | |
Vector3 typedef | UT_EmbeddedTriangleMesh< E > | |
vertexPoint(int v) const | UT_TriangleMesh | inline |
vertexTriangle(int v) const | UT_TriangleMesh | inline |