HDK
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
VEX_GeoCommandQueue< PREC > Member List

This is the complete list of members for VEX_GeoCommandQueue< PREC >, including all inherited members.

addLocalVariable(exint srcelem, const char *attrib, const char *local)VEX_GeoCommandQueue< PREC >
addPoint(exint srcelem, VEXvec3< PREC > pos)VEX_GeoCommandQueue< PREC >
addPoint(exint srcelem, VEXint< PREC > srcpt)VEX_GeoCommandQueue< PREC >
addPrim(exint srcelem, VEX_GeoPrimType primtype)VEX_GeoCommandQueue< PREC >
addVertex(exint srcelem, VEXint< PREC > primnum, VEXint< PREC > ptnum)VEX_GeoCommandQueue< PREC >
addVisualizer(const UT_StringHolder &visualizer)VEX_GeoCommandQueue< PREC >
agentAddClip(exint srcelem, VEXint< PREC > primnum, const UT_StringHolder &clip_name, const UT_StringHolder &clip, const bool keep_ref)VEX_GeoCommandQueue< PREC >
BlockArray typedefVEX_GeoCommandQueue< PREC >
findEdit(VEX_GeoDictType dict, const UT_StringRef &name)VEX_GeoCommandQueue< PREC >
findOrCreateEdgeGroupEdit(const UT_StringHolder &groupname)VEX_GeoCommandQueue< PREC >
findOrCreateEdit(VEX_GeoDictType dict, const UT_StringRef &name)VEX_GeoCommandQueue< PREC >
findOrCreateUsdEdit(VEX_GeoDictType dict, const UT_StringRef &path, const UT_StringRef &name)VEX_GeoCommandQueue< PREC >
hardenArray(const UT_Array< VEXfloat< PREC >> &arr)VEX_GeoCommandQueue< PREC >
hardenArray(const UT_Array< VEXvec2< PREC >> &arr)VEX_GeoCommandQueue< PREC >
hardenArray(const UT_Array< VEXvec3< PREC >> &arr)VEX_GeoCommandQueue< PREC >
hardenArray(const UT_Array< VEXvec4< PREC >> &arr)VEX_GeoCommandQueue< PREC >
hardenArray(const UT_Array< VEXmat2< PREC >> &arr)VEX_GeoCommandQueue< PREC >
hardenArray(const UT_Array< VEXmat3< PREC >> &arr)VEX_GeoCommandQueue< PREC >
hardenArray(const UT_Array< VEXmat4< PREC >> &arr)VEX_GeoCommandQueue< PREC >
hardenArray(const UT_Array< VEXint< PREC >> &arr)VEX_GeoCommandQueue< PREC >
hardenArray(const UT_Array< const char * > &arr)VEX_GeoCommandQueue< PREC >
hardenArray(const UT_Array< UT_OptionsHolder > &arr)VEX_GeoCommandQueue< PREC >
hardenString(const char *str)VEX_GeoCommandQueue< PREC >
isEmpty() const VEX_GeoCommandQueue< PREC >inline
merge(VEX_GeoCommandQueue &src)VEX_GeoCommandQueue< PREC >
myAgentAddClipVEX_GeoCommandQueue< PREC >
myAgentChannelEditVEX_GeoCommandQueue< PREC >
myAgentClipEditVEX_GeoCommandQueue< PREC >
myAgentLayerEditVEX_GeoCommandQueue< PREC >
myAgentXformEditVEX_GeoCommandQueue< PREC >
myAttribEditVEX_GeoCommandQueue< PREC >
myAttribEditIndexMapVEX_GeoCommandQueue< PREC >
myAttribRemovalVEX_GeoCommandQueue< PREC >
myEdgeGroupEditVEX_GeoCommandQueue< PREC >
myLocalVariablesVEX_GeoCommandQueue< PREC >
myNetPointsVEX_GeoCommandQueue< PREC >
myNetPrimsVEX_GeoCommandQueue< PREC >
myNetVerticesVEX_GeoCommandQueue< PREC >
myNewVisualizersVEX_GeoCommandQueue< PREC >
myNumPointVEX_GeoCommandQueue< PREC >
myNumPrimVEX_GeoCommandQueue< PREC >
myNumVertexVEX_GeoCommandQueue< PREC >
myPointAddVEX_GeoCommandQueue< PREC >
myPointRemoveVEX_GeoCommandQueue< PREC >
myPointWithPrimRemoveVEX_GeoCommandQueue< PREC >
myPrimAddVEX_GeoCommandQueue< PREC >
myPrimChannelEditVEX_GeoCommandQueue< PREC >
myPrimRemoveVEX_GeoCommandQueue< PREC >
myPrimWithPointRemoveVEX_GeoCommandQueue< PREC >
myUsdEditVEX_GeoCommandQueue< PREC >
myUsdEditIndexMapVEX_GeoCommandQueue< PREC >
myVertexAddVEX_GeoCommandQueue< PREC >
myVertexRemoveVEX_GeoCommandQueue< PREC >
myVertexRewireVEX_GeoCommandQueue< PREC >
primChannelClear(exint srcelem, VEXint< PREC > primnum)VEX_GeoCommandQueue< PREC >
primChannelDestroyKey(exint srcelem, VEXint< PREC > primnum, float time)VEX_GeoCommandQueue< PREC >
primChannelInsertKey(exint srcelem, VEXint< PREC > primnum, float time)VEX_GeoCommandQueue< PREC >
primChannelSetKeyAccel(exint srcelem, VEXint< PREC > primnum, float time, float accel, VEX_GeoPrimChannelKeyHalf half=VEX_GeoPrimChannelKeyHalf::InOut)VEX_GeoCommandQueue< PREC >
primChannelSetKeySlope(exint srcelem, VEXint< PREC > primnum, float time, float slope, VEX_GeoPrimChannelKeyHalf half=VEX_GeoPrimChannelKeyHalf::InOut)VEX_GeoCommandQueue< PREC >
primChannelSetKeyValue(exint srcelem, VEXint< PREC > primnum, float time, float value, VEX_GeoPrimChannelKeyHalf half=VEX_GeoPrimChannelKeyHalf::InOut)VEX_GeoCommandQueue< PREC >
removeAttrib(VEX_GeoDictType owner, const UT_StringHolder &name)VEX_GeoCommandQueue< PREC >
removePoint(exint srcelem, VEXint< PREC > ptnum, bool includeprims)VEX_GeoCommandQueue< PREC >
removePrim(exint srcelem, VEXint< PREC > primnum, bool includepoints)VEX_GeoCommandQueue< PREC >
removeVertex(exint srcelem, VEXint< PREC > primnum)VEX_GeoCommandQueue< PREC >
rewireVertex(exint srcelem, VEXint< PREC > primum, VEXint< PREC > vtxidx, VEXint< PREC > ptnum)VEX_GeoCommandQueue< PREC >
setAgentChannelValue(exint srcelem, VEXint< PREC > primnum, VEXfloat< PREC > value, VEXint< PREC > channelidx)VEX_GeoCommandQueue< PREC >
setAgentClips(exint srcelem, VEXint< PREC > primnum, const UT_Array< VEXint< PREC >> &clipids, const UT_Array< VEXfloat< PREC >> &cliptimes, const UT_Array< VEXfloat< PREC >> &clipweights, const UT_Array< VEXint< PREC >> &clipxformgroupids, const UT_Array< VEXint< PREC >> &cliplayerids, const UT_Array< VEXint< PREC >> &cliplayermodes, const UT_Array< VEXfloat< PREC >> &cliplayerweights, const UT_Array< VEXint< PREC >> &cliplayerparents)VEX_GeoCommandQueue< PREC >
setAgentLayers(exint srcelem, VEXint< PREC > primnum, const UT_Array< VEXint< PREC >> &layer_ids, bool is_collision)VEX_GeoCommandQueue< PREC >
setAgentTransform(exint srcelem, VEXint< PREC > primnum, const VEXmat4< PREC > &xform, VEXint< PREC > xformidx, bool worldspace)VEX_GeoCommandQueue< PREC >
setAgentTransforms(exint srcelem, VEXint< PREC > primnum, const UT_Array< VEXmat4< PREC >> &xforms, bool worldspace)VEX_GeoCommandQueue< PREC >
setEdgeGroup(exint srcelem, const UT_StringHolder &groupname, VEXint< PREC > ptnum0, VEXint< PREC > ptnum1, VEXint< PREC > data)VEX_GeoCommandQueue< PREC >
sort()VEX_GeoCommandQueue< PREC >
VEX_GeoCommandQueue()VEX_GeoCommandQueue< PREC >
~VEX_GeoCommandQueue()VEX_GeoCommandQueue< PREC >