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euclid/EUC_Object.C
/*
* Copyright (c) 2024
* Side Effects Software Inc. All rights reserved.
*
* Redistribution and use of Houdini Development Kit samples in source and
* binary forms, with or without modification, are permitted provided that the
* following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*----------------------------------------------------------------------------
* Defines the atomic objects defined in euclidean geometry,
* the circle, the line, and the point
*/
#include "
EUC_Object.h
"
using namespace
HDK_Sample;
//
// EUC_Object
//
EUC_Object::EUC_Object
()
{
myCd
= 1;
myVisible
=
true
;
}
EUC_Object::~EUC_Object
()
{
}
void
EUC_Object::setLook
(
bool
visible,
const
UT_Vector3
&cd)
{
myVisible
= visible;
myCd
= cd;
}
//
// EUC_Point
//
EUC_Point::EUC_Point
() :
EUC_Object
()
{
myPos = 0;
}
EUC_Point::EUC_Point(
const
UT_Vector2
&pos) :
EUC_Object
()
{
myPos = pos;
}
EUC_Point::~EUC_Point()
{
}
//
// EUC_Line
//
EUC_Line::EUC_Line
() :
EUC_Object
()
{
myPts[0] = 0;
myPts[1] = 0;
}
EUC_Line::~EUC_Line()
{
}
//
// EUC_Circle
//
EUC_Circle::EUC_Circle
() :
EUC_Line
()
{
}
EUC_Circle::~EUC_Circle()
{
}
float
EUC_Circle::getRadius
()
const
{
UT_Vector2
diff;
diff =
myPts
[0] -
myPts
[1];
return
diff.
length
();
}
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