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version.h
Go to the documentation of this file.
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//
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// Copyright 2016 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef PXR_IMAGING_HD_VERSION_H
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#define PXR_IMAGING_HD_VERSION_H
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// 18 -> 19: Add support for SceneDelegate surface shaders.
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// 19 -> 20: RenderPass constructor takes RenderIndex. RasterState class.
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// 20 -> 21: Add HdSceneDelegate::IsEnabled().
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// 21 -> 22: split HdRasterState out of HdRenderPass and renamed to HdRenderPassState.
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// HdEngine::Draw API change.
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// 22 -> 23: remove ID render API
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// 23 -> 24: GetPathForInstanceIndex returns absolute instance index.
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// 24 -> 25: move simpleLightingShader to Hdx.
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// 25 -> 26: move camera and light to Hdx.
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// 26 -> 27: move drawTarget to Hdx.
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// 27 -> 28: switch render index Sprim to take a typeId.
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// 28 -> 29: cameras only support matrices.
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// 29 -> 30: added IDRenderColor decode and direct Rprim path fetching.
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// 30 -> 31: added pre-chained buffer sources
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// 31 -> 32: renamed HdShader{Param} to HdMaterial{Param}
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// 32 -> 33: Deleted GetPathForInstanceIndex; added GetScenePrimPath.
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// 32 -> 34: Added HdInstancerContext to GetScenePrimPath.
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// 34 -> 35: HdRepr is using std::unique_ptr<HdDrawItem>
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// 35 -> 36: InsertRprim/InsertInstancer no longer take instancerId,
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// HdSceneDelegate now has GetInstancerId
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// 36 -> 37: Renamed HdRprim::_SetMaterialId to SetMaterialId. It no longer
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// takes changeTracker.
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// 37 -> 38: Removed Bprim garbage collection API from HdChangeTracker and
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// HdResourceRegistry.
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// 38 -> 39: Removed garbage collection API from HdChangeTracker and
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// HdResourceRegistry.
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// Added HdSceneDelegate::GetInstancerPrototypes.
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// 39 -> 40: Removed Bind and Unbind API from HdRenderPassState.
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// 40 -> 41: Renamed HdDelegate::GetMaterialNeworkselector() to
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// GetMaterialRenderContexts(). It now returns a TfTokenVector.
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// 41 -> 42: Removed GetMaterialTag() from HdRenderIndex.
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// 42 -> 43: Removed HdCamera pulling on view and projection matrix.
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// 43 -> 44: Replaced HdCamera::GetProjectionMatrix with
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// HdComputeProjectionMatrix.
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// 44 -> 45: Added HdSceneDelegate::GetScenePrimPaths.
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// 45 -> 46: New signatures for HdRendererPlugin::IsSupported and
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// HdRendererPluginRegistry::GetDefaultPluginId
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// 46 -> 47: Adding HdRenderDelegate::GetRenderSettingsNamespaces()
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// 47 -> 48: New signature for HdRenderIndex::InsertSceneIndex: added optional
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// argument needsPrefixing
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// 48 -> 49: Moved HdExtCompCpuComputation, Hd_ExtCompInputSource,
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// Hd_CompExtCompInputSource, and Hd_SceneExtCompInputSource to hdSt.
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// 49 -> 50: Added HdModelDrawMode struct and getter API to HdSceneDelegate.
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// 50 -> 51: HdMaterialBindingSchema became HdMaterialBindingsSchema which uses
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// the new HdMaterialBindingSchema.
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// 51 -> 52: Added lens distortion, focus, and split diopter parameters to
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// HdCamera.
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// 52 -> 53: Changing dirty bits of HdCoordSys.
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// 53 -> 54: Introducing HdFlattenedDataSourceProvider to make
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// HdFlatteningSceneIndex modular.
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// 54 -> 55: Introduce API in HdRenderDelegate to aid in transitioning
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// render delegates to a Hydra 2.0 world.
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// 55 -> 56: Adds hydra-namespaced internal instancer primvars
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// 56 -> 57: Changing SetOverrideWindowPolicy to std::optional on
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// HdRenderPassState, HdxPickFromRenderBufferTaskParams,
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// HdxTaskController and UsdImagingGLEngine.
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// 57 -> 58: Introducing hdsi/version.h
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// 58 -> 59: HdGeomSubsetsSchema::GetIds() renamed to
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// HdGeomSubsetsSchema::GetGeomSubsetNames().
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// 59 -> 60: Introduced HdRenderDelegate::GetCapabilities().
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// 60 -> 61: Adding HdPrimvarSchema::GetFlattenedPrimvarValue().
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// Note that in an upcoming change,
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// HdPrimvarSchema::GetPrimvarValue() might change and
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// simply return the data source source at primvarValue.
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// 61 -> 62: Remove 'bindingStrength' from HdMaterialBindingSchema.
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// 62 -> 63: HdMaterialSchema::GetMaterialNetwork,
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// HdMaterialNetwork::GetNodes, GetTerminals,
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// HdMaterialNode::GetParameters, GetInputConnections
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// return Hydra schemas instead of just container data sources.
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// schemaTypeDefs.h replaces vectorSchemaTypeDefs.h.
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// 63 -> 64: Adding disableDepthOfField to HdRenderSettings::RenderProduct
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//
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#define HD_API_VERSION 64
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// 1 -> 2: SimpleLighting -> FallbackLighting
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#define HD_SHADER_API 2
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#endif // PXR_IMAGING_HD_VERSION_H
pxr
imaging
hd
version.h
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