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standalone/geoisosurface.C
/*
* Copyright (c) 2024
* Side Effects Software Inc. All rights reserved.
*
* Redistribution and use of Houdini Development Kit samples in source and
* binary forms, with or without modification, are permitted provided that the
* following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*----------------------------------------------------------------------------
*/
#include <
GU/GU_Detail.h
>
#include <
UT/UT_Exit.h
>
#include <
UT/UT_Main.h
>
#include <stddef.h>
namespace
HDK_Sample {
static
float
densityFunction(
const
UT_Vector3
&
P
,
void
*
data
)
{
// Return the signed distance to the unit sphere
return
1 - P.
length
();
}
}
int
theMain
(
int
argc,
char
*argv[])
{
GU_Detail
gdp;
UT_BoundingBox
bounds;
// Evaluate the iso-surface inside this bounding box
bounds.
setBounds
(-1, -1, -1, 1, 1, 1);
// Create an iso-surface
gdp.
polyIsoSurface
(HDK_Sample::densityFunction, NULL, bounds, 20, 20, 20);
// Save to sphere.bgeo
gdp.
save
(
"sphere.bgeo"
, NULL);
UT_Exit::exit
(
UT_Exit::EXIT_OK
);
// exit with proper tear down
return
0;
}
UT_MAIN
(
theMain
);
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