HDK
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check that depth > 0
check up.length > 0
check that direction dot up = 0
Is this really needed?
if (state.success) ... ?
if (state.success) ... ?
if (state.success) ... ?
if (state.success) ... ?
Consider using hboost::io::ios_precision_saver instead.
not accurate for BoolTree (and probably should count tile values)
establish an _IsCompatible() override that returns IsModel()
GetModelInstanceName()