Examples ¶
/nodes/lop/componentbuilder ¶
This example demonstrates how the component builder can be used to organize materials, variants, payloads, and layers for ease of modification and portability.
Coordinate System ¶
SimpleCoordSys Example for Coordinate System
This example demonstrates using the Coordinate System LOP, to defined named coordinate systems, and using them in a shader.
/nodes/lop/copytopoints ¶
This example shows how the copytopoints instancer lop can give you more control over copying geometry to points.
Follow Path Constraint ¶
FollowPathConstraint Example for Follow Path Constraint
This example contains a number of various uses for the Follow Path Constraint LOP.
Houdini Procedural: Hair ¶
HoudiniHairProcedural Example for Houdini Procedural: Hair
Generator and Deformer examples of the Houdini Hair Procedural in Solaris.
Look At Constraint ¶
LookAtConstraint Example for Look At Constraint
This example contains a number of various uses for the Look At Constraint LOP.
LPE Tag ¶
Motion Blur ¶
BlurryPiggy Example for Motion Blur
This example shows how the new motionblur lop can help you easily create motionblur in karma.
Parent Constraint ¶
ParentConstraint Example for Parent Constraint
This example contains a number of various uses for the Parent Constraint LOP.
Points Constraint ¶
PointsConstraint Example for Points Constraint
This example contains a number of various uses for the Points Constraint LOP.
Sublayer ¶
SeparatedAnimation Example for Sublayer
This example demonstrates the use of usd rops to output geometry and animation and the use of a sublayer lop to import them.
Surface Constraint ¶
SurfaceConstraint Example for Surface Constraint
This example demonstrates various uses of the Surface Constraint LOP.
Unassign Material ¶
SimpleUnassignMaterial Example for Unassign Material
A comprehensive set of simple examples for the Unassign Material LOP.
This example demonstrates simple cases of un-assigning material and the effects on the cooked USD stage. Eg, it unbinds a material from one of the several sphere primitives, and shows that the material no longer has effect on that single primitive.
In addition, this exmaple file explains various parameter configurations and their impact on the Unassign Material LOP.