Usage ¶
renameNode(session
: hapi.Session, node_id
: int
, new_name
: str
) → bool
Rename a node that you created. Only nodes with their hapi.NodeInfo.createdPostAssetLoad set to True can be renamed this way.
session
The session of Houdini you are interacting with. See hapi.Session for more on sessions. Pass None to just use the default in-process session.
node_id
The node to rename.
new_name
The new node name.