Note that you must call this first for any of the other material APIs to work.
Usage ¶
renderTextureToImage(session
: hapi.Session, material_node_id
: int
, parm_id
: int
) → bool
Render only a single texture to an image for later extraction. An example use of this method might be to render the diffuse, normal, and bump texture maps of a material to individual texture files for use within the client application.
session
The session of Houdini you are interacting with. See hapi.Session for more on sessions. Pass None to just use the default in-process session.
material_node_id
The material node id.
parm_id
This is the index in the parameter list of the material_id’s node of the parameter containing the texture map file path.