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In Houdini, networks of nodes can be easily wrapped up into Houdini Digital Assets then shared with other artists. With the Houdini Engine, these assets can be loaded into Autodesk Maya with procedural controls available to artists.
The results can then be further manipulated in Maya and can be rendered as part of a Maya scene. Anytime a parameter is changed on the asset, the Houdini Engine is called upon to “cook” the network of nodes and publish the results to Maya. This allows for deep integration of Houdini Digital Assets into a Maya pipeline.
For more information:
For support and reporting bugs:
Supported Versions ¶
Maya Version |
Houdini Version |
---|---|
Maya 2024 |
Houdini 19.0 and above |
Maya 2023 |
Houdini 18.5 and above |
Maya 2022 |
Houdini 18.0 and above |
Maya 2020 |
Houdini 17.5 and above |
Maya 2019 |
Houdini 17.0 and above |
Maya 2018 |
Houdini 16.5 and above |
Maya 2017 |
Houdini 16.0 and above |
Maya 2016, 2015, 2014 |
Houdini 16.0 and above |