The flowmap SHOP is a GLSL based viewport shader to preview flowmap shaders. This shader is used in the sop called Flowmap Visualize, which takes vertex colors or a texture representing motion. This shader will visualize motion by distorting the UVs based on input flowmap data.
Parameters ΒΆ
Diffuse Texture
The diffuse texture visualizing the displacement by the flowmap texture. This is typically a texture resembling water, or an array of arrows to easily identify the direction of motion.
Diffuse Tiling
This controls the tiling amount of the Diffuse Texture. Useful to adjust without having to modify any UV values.
Flowmap Mode
This allows you to specify what kind of data drives the flowmap motion. Color will use the vertex colors, texture will use the Flowmap Texture parm texture.
Flowmap Texture
When Flowmap Mode is set to texture, this is the texture that will be used to drive motion.
Time
This parameter controls the time in the shader. This needs to be animated for the shader to function properly.
Speed
This controls the speed of the flowmap distortion.
Distortion
This controls the intensity of the flowmap distortion.