This toon shader is for preview purposes so that you can dial in your textures before exporting to your game engine
Parameters ΒΆ
Light Position
Reference the translate values from your main light source for the parameter.
Light Colour
Reference the light colour values from your main light source for this parameter
Light Intensity
Reference the light intensity value from your main light source for this parameter
Threshold
The point at which light and shadow meet on the surface based on the Fresnel between the normal and light position
Base Colour
Colour of the surface when hit by direct light
Tint
Colour of the surface in the shadow area. This is a multiplier of the base colour.
Emission Colour
Colour based on the emission attribute on the points.
Emission Texture
A texture to modulate the emission values.
UV Scale
Control the UV scale of the emission texture.
Use Normal Texture
Toggle the normal texture on and off.
Normal Texture
Texture combines with point normals to create the final normal value of the surface.
Normals Texture Scale
Control the strength of the normal texture.
AO Texture
The ambient occlusion texture modulates the threshold value.
AO Texture Scale
Control the strength of the ambient occlusion texture.