Since | 14.5 |
This shader is responsible for initializing rays for UV rendering with raytracing.
Parameters ΒΆ
Ray P Offset
Determines how much to offset the position of the ray from the surface of the object along the normal vector. This value should be increased proportional to the displacement in a displacement shader (if there is one) in order to ensure that the ray hits the surface.
N Orientation
Lets you to specify if the geometry being unwrapped has outward-facing normals or inward-facing normals.