Houdini 20.5 Nodes Shader nodes

UV Lens shader node

This is the UV rendering lens shader.

Since 14.5

This shader is responsible for initializing rays for UV rendering with raytracing.

Parameters ΒΆ

Ray P Offset

Determines how much to offset the position of the ray from the surface of the object along the normal vector. This value should be increased proportional to the displacement in a displacement shader (if there is one) in order to ensure that the ray hits the surface.

N Orientation

Lets you to specify if the geometry being unwrapped has outward-facing normals or inward-facing normals.

Shader nodes