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Overview ¶
The POP Sprite node adds attributes to specify the sprite display of particles. The default is a smoke puff, which you can change on the POP Sprite DOP node.
Tip
You can change the Mode to Sprite Sheet on the POP Sprite node to use a tiled array that you can create using the Mosaic COP.
Using Sprite Particles ¶
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Create a particle system using the Location or Source shelf tools.
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Click the Sprite Particles tool on the Particles tab.
For specific parameter help, see the POP Sprite node help.
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