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Overview ¶
This involves constraining some point on the Wire Object to its animated location and orientation.
This node is useful when simulating hair or fur by letting you anchor the hair or fur.
How To ¶
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Select the Glue Wire to Animation shelf tool
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Select the point on the wire object that you wan to constrain, then press enter
Note
This shelf tool creates a constraint network in the main DOP simulation node. It also creates a SOP Network node inside the DOP network that builds the geometry for the constraint network.
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