Overview ¶
This shelf tool sets up a preset pyro effect resembling a candle flame. The pyro system has low burn and gas release rates, so it looks smaller and less dynamic than other pyro presets. The preset uses disturbance to perturb the flame slightly. This preset releases almost no energy and so doesn’t use up much fuel.
One simple way to increase the height of the flame is to remap the Emit Range on the Pyro object’s multi-field visualization to make more of the flame visible.
See how to use the pyro tools.
Tips ¶
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If the object has a velocity point attribute (
v
), theVolume Rasterize Attributes SOP will create a velocity volume for the simulation.
To add velocity attributes to the object, use the
Point Velocity SOP.
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Use the disturbance and turbulence controls on the Pyro Solver’s Shape tab to add detail or change motion.
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Use the settings on the object’s
Pyro Source and
Attribute Noise SOPs to change the emission.