Overview ¶
This tool creates an example setup to demonstrate how to source color into a smoke simulation.
See how to use the pyro tools.
Tips ¶
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If the object has a velocity point attribute (
v
), the Volume Rasterize Attributes SOP will create a velocity volume for the simulation.To add velocity attributes to the object, use the Point Velocity SOP.
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Use the disturbance and turbulence controls on the Pyro Solver’s Shape tab to add detail or change motion.
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Use the settings on the object’s Pyro Source and Attribute Noise SOPs to change the emission.