Overview ¶
This shelf tool sets up a falling smoke effect resembling dry ice fog. The
preset uses a negative Scale value for temperature sourcing on the
Volume Source node to create cold smoke that will fall
instead of rise.
The preset uses a high diffusion rate to make the smoke settle quickly and create the appropriate “drizzling” look.
On the Pyro Solver node, the dissipation range is
remapped to start below zero, to correctly evaporate the fog over time.
Use the Disturbance and Turbulence controls on the pyro solver to add detail or change motion.
See how to use the pyro tools.
Tips ¶
-
If the object has a velocity point attribute (
v
), theVolume Rasterize Attributes SOP will create a velocity volume for the simulation.
To add velocity attributes to the object, use the
Point Velocity SOP.
-
Use the disturbance and turbulence controls on the Pyro Solver’s Shape tab to add detail or change motion.
-
Use the settings on the object’s
Pyro Source and
Attribute Noise SOPs to change the emission.