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Overview ¶
This tool is used for a static object that influences a Cloth Object. It is similar to the Surface Collider, the main difference being that the Deforming Collider interacts with polygons and the Volume Collider interacts with volumes.
You should use a Surface Collider if your static object is moving around and colliding with cloth, such as for the body of a character interacting with clothing. You should use a Volume Collider if your object is not deforming, for example for a terrain that a cloth object is interacting with.
Using Volume Collider ¶
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Select the geometry to convert to a static object.
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Click the Volume Collider tool on the Cloth or Solid tab.
Note
You can transform, rotate, scale, and keyframe the static object at various frames.
The following example is an organic tissue object falling down a staircase.
Tip
When using volume-based collisions, only the cloth points collide with the volume. If you want more accurate collisions, disable Volume Based Collisions on the Static Object.
See also |