By setting the GameObject containing the Terrain component in an asset’s input field parameter, the plug-in will convert the terrain and its layers into Houdini height fields.

Only square sized terrain are currently supported (i.e. both width and height must be same). If the terrain should be roundtripped (i.e. brought back into Unity), it is recommended to follow the power of 2 + 1 heightmap resolution size rule described in ([Height Field Size and Grid Spacing|#spacing).

The input node in Houdini will contain the following:

Terrain (height fields)