Subtopics
Getting started
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New features and changes in Houdini 18.5.
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The basics of working with Houdini’s user interface.
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How to use and customize the icons on the shelf at the top of the main window.
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How to use the network and parameter editors to work in Houdini.
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Example files showing how different nodes work.
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How to use the online help and document your own tools.
Using Houdini
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How Houdini represents geometry and how to create and edit it.
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How to use copies (real geometry) and instances (loaded or created at render time).
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How to create and keyframe animation in Houdini.
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Digital assets let you create reusable nodes and tools from existing networks.
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How to get scene, object, and other data in and out of Houdini.
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Using Houdini’s stand-alone image viewer.
Character FX
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How to rig and animate characters in Houdini.
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How to create and simulate crowds of characters in Houdini.
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How to create, style, and add dynamics to hair and fur.
Dynamics
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How to create particle simulations.
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How to use Houdini’s dynamics networks to create simulations.
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Vellum uses a Position Based Dynamics approach to cloth, hair, grains, and softbody objects.
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How to simulate smoke, fire, and explosions.
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How to set up fluid and ocean simulations.
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How to break different types of materials.
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How to simulate grainy materials (such as sand).
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How to create and simulate deformable objects
Nodes
Lighting, rendering, and compositing
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Solaris is the umbrella name for Houdini’s scene building, layout, lighting, and rendering tools based on the Universal Scene Description (USD) framework.
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How to render images and animation from the 3D scene.
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How to assign materials and create custom materials for shading.
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Houdini’s compositing networks let you create and manipulate images such as renders.
Reference
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Explains each of the items in the main menus.
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Viewer pane types.
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Documents the options in various panes.
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Documents the options in various user interface windows.
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Houdini includes a large number of useful command-line utility programs.
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How to script Houdini using Python and the Houdini Object Model.
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Expression functions let you compute the value of parameters.
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HScript is Houdini’s legacy scripting language.
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VEX is a high-performance expression language used in many places in Houdini, such as writing shaders.
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Properties let you set up flexible and powerful hierarchies of rendering, shading, lighting, and camera parameters.
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Pre-made materials included with Houdini.
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How to write and combine multiple environment variable definition files for different plug-ins, tools, and add-ons.
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Documents the Houdini Engine C and Python APIs as well as the SessionSync utility.