Help with continuous surf island

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Hello to all the forum, I need urgent help, after seeing the Create continuous waves with fliptank Charles, but I am confused as to create a geometry island, but when I start sumulacion in Frame 3 water make up geometry, if I did not explain well, but what I get is how to start the simulation of the second form, eh lost over 2 weeks trying all possible ways, but failed in the attempt, could someone explain another file with the correct form.

closed in fliptank eh + x axis, but the particles disappear. any help!

forgive the bad English

Attachments:
water.hipnc (1.5 MB)
houdini2.jpg (100.2 KB)
houdini1.jpg (263.4 KB)

Artist CGI
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hi!

probably your static rbd (geo2) volume collision is poorly defined, adjust it.

would be easier if you upload a hip file.
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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buki
hi!

probably your static rbd (geo2) volume collision is poorly defined, adjust it.

would be easier if you upload a hip file.




R/
went up the file and coliciones was 150, could also have it with vdbfrompolygons1 resultadom but still the same, you could review the file and tell me what's wrong
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there you have the hip of the beachwave you posted, use this as you want, also you can understand the build
hope helps

Attachments:
cp_beachwaves_v1.hipnc (3.2 MB)

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