I've tried the method of scaling down the box then voronoi-fracture it and re-scale it back up in Y-Axis. However it still look like toothpick and nothing like the video below:
https://vimeo.com/95857117 [vimeo.com]
https://vimeo.com/99410150 [vimeo.com]
Any guides on creating this kind fracture that consist of irregularity splinter & pieces?
Any tutorial on creating Wood Fracture?
8868 4 0- YH
- Member
- 57 posts
- Joined: March 2016
- Offline
- feresteanud
- Member
- 27 posts
- Joined: March 2012
- Offline
- YH
- Member
- 57 posts
- Joined: March 2016
- Offline
- du ich
- Member
- 1 posts
- Joined: Feb. 2014
- Offline
that first video gets all the detail through actual geometry. if you check the description, you end up with that video https://vimeo.com/69607254 [vimeo.com] as a base for the one you posted. read the comments but to summarize it's done with vdb and about 2 million polygons. that works if you need like one hero wood fracture that covers large screen space but is totally overkill for any other scenario
- YH
- Member
- 57 posts
- Joined: March 2016
- Offline
-
- Quick Links