Particlefluidsurface and Houdiniengine

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Hi I have a flip sim cached and reloaded with a file sop…which is connected to the particlefluidsurface node, and packaged up as a HDA. When I load it into Houdiniengine, it loads the cache and cooks, but I see no meshed surface. Anything specific I need to do to get it to work?

Thanks!
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You might need to click the “Sync” button after the asset cooks. So that the plugin would create a mesh node to output the fluid surface. Initially, when the asset loads, it doesn't output any geometry, so a mesh node wasn't created.
Andrew / アンドリュー
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Hi
Yes I got it to work…the problem seemed to be that the particle cache I was loading was huge, and Maya would refuse to mesh it. Using a much smaller cache worked fine.
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As a test, could you export the mesh as a .bgeo in Houdini, and then use the file SOP to load the mesh in Maya?
Andrew / アンドリュー
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