Hi,
This is what I'm trying to model.
As you can see, the top goes from a square to a circle.
I know how to do this in Cinema 4D, but am having problems trying to repeat it in Houdini.
This is what I need to do.
I tried beveling a point on a grid, but that didn't work.
Any suggestions?
Sub-D Modeling in Houdini
3673 7 1- reelinspirations
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Actually the harryabreu's video is not the best way to approach this.
If you need to have that hole perfectly round, you have to take the approach in the .hip I've attached.
As a side note, the video reveals at least two unpleasant realities:
one it shows how inefficient is modeling using radial menus or any other kind of menu, instead of hotkeys;
and two, how incomplete and thus disappointing, for me, is the newly re-written PolySplit tool.
If you need to have that hole perfectly round, you have to take the approach in the .hip I've attached.
As a side note, the video reveals at least two unpleasant realities:
one it shows how inefficient is modeling using radial menus or any other kind of menu, instead of hotkeys;
and two, how incomplete and thus disappointing, for me, is the newly re-written PolySplit tool.
Edited by anon_user_89151269 - May 10, 2017 05:27:06
- tamte
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