Volume Motion Vector Pass

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Hi guys,
I'd like to get the motion vector pass from a pyro simulation in orther to use it into Unreal Engine for real time slowmo scenes. Do you know how to achieve it in Houdini?

I paste a reference link to show you better what I mean:

http://www.klemenlozar.com/frame-blending-with-motion-vectors/#more-1772 [www.klemenlozar.com]

Thank you for your help!

Antonio
Edited by antoniocappiello_fx - June 27, 2017 05:53:32
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Hi Antonio,

You can download an hda from our GitHub repo [github.com].
I'll be releasing a how-to video later this week.

Mike
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mikelyndon-sesi
Hi Antonio,

You can download an hda from our GitHub repo [github.com].
I'll be releasing a how-to video later this week.

Mike


Hi Mike,

it works great, thank you so much, keep up the great work!

Antonio
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