Hi guys,
I'd like to get the motion vector pass from a pyro simulation in orther to use it into Unreal Engine for real time slowmo scenes. Do you know how to achieve it in Houdini?
I paste a reference link to show you better what I mean:
http://www.klemenlozar.com/frame-blending-with-motion-vectors/#more-1772 [www.klemenlozar.com]
Thank you for your help!
Antonio
Volume Motion Vector Pass
3745 2 1- antoniocappiello_fx
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- mikelyndon-sesi
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Hi Antonio,
You can download an hda from our GitHub repo [github.com].
I'll be releasing a how-to video later this week.
Mike
You can download an hda from our GitHub repo [github.com].
I'll be releasing a how-to video later this week.
Mike
- antoniocappiello_fx
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mikelyndon-sesi
Hi Antonio,
You can download an hda from our GitHub repo [github.com].
I'll be releasing a how-to video later this week.
Mike
Hi Mike,
it works great, thank you so much, keep up the great work!
Antonio
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