[SOLVED] Is there a way to keep UV after Boolean(Shutter)?

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Although the shape breaks successfully in Boolean.
However, all the UVs have become a mess.

I separated the outside of the eye into groups and looked at them separately,
but the UV was broken during..

Is there a way to maintain or separate the UV after Boolean(shutter)?

I want to continue using it because I have already finished the texture on the object prior to Boolean.
Edited by Dsharp K - Jan. 18, 2018 01:06:59

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That shouldn't normally happen. Are you using point uv's by chance? If you convert uv to vertex attribute, perform the boolean, and then perform vertex split with convert to point, it should avoid the problem of uvs on shared points.
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jsmack
That shouldn't normally happen. Are you using point uv's by chance? If you convert uv to vertex attribute, perform the boolean, and then perform vertex split with convert to point, it should avoid the problem of uvs on shared points.
OH MY GOSH…
As you advised, UV data was in point class.
The problem has been completely resolved.

I've been thinking about this all day yesterday.
I just went out and cheered! lol
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