Animated texture not showing in OpenGL render
2026 0 1- futnuh
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I have a Decal surface shader whose texture map is a sequence of images. In the viewport, I see the texture update as I scrub. However, when I render to disk using an OpenGL render node, the texture doesn't change (it looks to be using only the first image in the sequence). Can someone explain why (and how to fix it)?
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