So, before I start to complain, I thought I'd better ask 8)
Is it correct, that the new Principled Shader is not wired for any change in opacity? That feels like an oversight. I mean, it's not a big deal to add an opacity parameter to it, but it requires to build your own shader in parallel to the “real” thing, which is always a hassle.
H15: Principled Shader missing Opacity?
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