So, before I start to complain, I thought I'd better ask 8)
Is it correct, that the new Principled Shader is not wired for any change in opacity? That feels like an oversight. I mean, it's not a big deal to add an opacity parameter to it, but it requires to build your own shader in parallel to the “real” thing, which is always a hassle.
H15: Principled Shader missing Opacity?
4304 6 2- ripclaw
- Member
- 96 posts
- Joined: May 2008
- Offline
- SreckoM
- Member
- 379 posts
- Joined: Dec. 2006
- Online
- ripclaw
- Member
- 96 posts
- Joined: May 2008
- Offline
- Doudini
- Member
- 333 posts
- Joined: Oct. 2012
- Offline
- ripclaw
- Member
- 96 posts
- Joined: May 2008
- Offline
- Filip Tarczewski
- Member
- 38 posts
- Joined: Feb. 2014
- Offline
- jsmack
- Member
- 8041 posts
- Joined: Sept. 2011
- Online
-
- Quick Links