In this case the OpenCL code is 144 times faster than VEX on GTX 970.
pusat
Gas OpenCL DOP
The only missing thing is to be able to run OpenCL on the CPU which should still be faster than C++.
I submitted an RFE for this.
pusatI have some questions.
I added another preset for accurate smoothing of meshes. It's the same code I use in my Smooth SOP which now works in real time even for 100 iterations.
pusatThank you for your answers, they helped me get started.
I hope you can shed some light on these issues. I'm not a Houdini expert but my current area of research requires the power of the GPU to show promising results.
vinyvinceAttribute Blur has always been OpenCL, dive inside if you are interested in code itself
Did you say Attribut blur and point relax in OpenCL???