Really enjoying H16 so far. I've been trying lots of different software packages' hair solutions and I think the new grooming tools may be the control I need for the character I'm working on. I am finding in some cases I'd really like deep customization with guides I pull in from other geometry rather than guides made purely in the Guide/Hair objects. My issue is that I haven't been able to find the actual attributes I can modify to effect hair generation. Some of them are obvious, the ones explicitly specified and overrideable in individual groom process nodes, but the ones that actually affect the hair generate node and mantra rendering have thus far mostly eluded me. So far I've been able to find the following scattered through the docs:
width - Not sure what this one controls other than display of guide width, which when I import from external geometry is huge until I set this.
thickness - Rendering thickness I think?
clumpid - seems to group clumps together, but I'm not sure if that's just a legacy H15 thing as I wasn't able to get it to work, but I didn't spend too much time on it.
So, is there an official list of attributes for this, and, in general, is there a good way to find lists of these for other operators that I just haven't stumbled across yet? Thanks!