- Hello, everyone
- I'm doing Flip Fluid simulation with a custom emitter (Points animated overtime).
i did setup the flip simulation manually and i tried to use whitewater shelf tool it didn't work
So i created white water from shelf in another project , see how it works and recreated it manually in my project
and THE PROBLEM is the foam stick in the air ! i've attached my project file
THANK YOU FOR YOUR ANSWERS
white water stops in the air
3372 4 1- HasniSB
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- markinglevfx
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Looks like you weren't exporting the velocity field from your sim. I generally use the Dop I/O node instead of the Dop Import node, because Dop I/O has import presets such as FLIP Fluid, smoke, pyro etc. These presets automatically bring in all the data that was used in the type of sim that was created.
So with your vel field being exported correctly, and added into the whitewater source, your whitewater seems to flow correctly now! I've added a switch node to show how I would use either the Dop Import, or Dop I/O nodes; and you can probably see why I prefer Dop I/O.
So with your vel field being exported correctly, and added into the whitewater source, your whitewater seems to flow correctly now! I've added a switch node to show how I would use either the Dop Import, or Dop I/O nodes; and you can probably see why I prefer Dop I/O.
- Nima
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- Mohamad Shammaa
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- sususk
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