Hi,
Are there any plans, or have been any discussions, to adopt GLTF 2.0 [en.wikipedia.org] as one of Houdini's export formats?
It's been gaining traction recently, and would be very helpful to me personally right now.
Thanks!
GLTF 2.0 file format
21703 31 8- Ethernaut
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- Ethernaut
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Some interesting arguments pro GLTF2
https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines [godotengine.org]
And here are the format specs:
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md [github.com]
Cheers.
https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines [godotengine.org]
And here are the format specs:
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md [github.com]
Cheers.
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Hey Leo! I'm here because I would also like a GLTF exporter!Hi Barrett! :-)
what could be done is to use houdini fbx export and blender GLTF exporterYeah, there are other FBX to GLTF options out there as well. But it's very cumbersome, not to mention it doesn't support exporting Pbr materials. Even a basic translation of Principled shaders to Gltf Pbr Material would be incredibly welcome!
Cheers!
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