I´m currrently trying to add some debris to my fracture simulation, therefore I use a pop simulation to emit the debris, however when I use a popsource in my popsim the rbd solver doesnt recognize my packed geo but when I use a poplocation as the source, it does.
I can´t see why it is working only with a poplocation as a particle source.
emitting rbd objects from pop simulation -issue
2731 2 1- Sence3D
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- mestela
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