Hello,
I know it might be too early to propose features while the tool is still in the development stage… but anyway.. some generic ideas and concepts that could fall nicely into the PDG framework infrastructure:
1. Add *LR* (Left to Right) horizontal graph representation style (example: houdini's material network graphs)
2. Add dedicated generic ‘language agnostic’ code building/generating nodes concept (example: houdini's Principled Shader encapsulated node graph and its vex code generation) - i.e. allow procedural and adaptive shading/code network building.
3. Add custom context definition/segregation for PDG nodes (example: houdini's ch/obj/mat/etc. contexts - each contexts has *LR* or *TB* (Top to Bottom) layout style)
Those features are all existing in Houdini at the moment but could have many applications in non-houdini based pipelines.
–
Thanks,
Nick