Hey,
Just proof of concepting automatically running caches. my test looks like:
> Three shots with 2 geometry rops daisy chained
> first has a strict one frame cache, the other has a longer frame range
The two main options seem to be:
ROP Fetch from external file - it sort of does what i want, but i'm getting errors i think from it not properly working with the strict frame range and dependencies. I want it to move onto more complex out networks after.
Server Session - attempting to use python to file load then hit the render button, but hitting syntax problems passing a file path through. And for a more complex scene i'm not sure if it will calculate node by node as it seems to prefer frame by frame in normal sessions (have posted in technical about this)
Am i running down the right route?