I'm getting the detail attribute hemax_translate, hemax_rotate, and hemax_scale from an object in 3dsmax through the engine.
How do to I convert these so that the values can be used in a Transform SOP?
Basically I just want to get the world space transform of an object in 3dsmax, and use that data to drive the transform on a geometry in my houdini asset.
Currently, I tried reading them directly using detail()
Switching rz with ry
But the results does not reflect what is in 3dsmax >_<
I also noticed, when using the debug options, houdni engine create two Objects in the houdini scene.
One with locked geometry, and one with a an object merge getting the locked geometry. both of these objects have transforms in them..
Will investigate further..