Hello all,
Is there a possibility to work without antialiasing in the Viewport Scene view?
I found it 10 times much easier to work on a mesh than with antialiasing .
I feel a little blurry and don't need that thing.
Difference between with and without is really clear.
Anybody has a solution?
Greetings
Fred
remove antialiasing in the viewport
4677 7 1- lebref
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- malexander
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- lebref
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- Pacman972
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Same feeling as you. Coming from 3DS, I love the sharp aliased line... But I cannot disable it.
I tried to play with 3D parameters in Nvidia Panel in my CG. But nothing...
Interesting thing : the no aliasing is here in houdini, you can see it when you add and object by clicking on "box" for example, then you have to place it : the cube appears in red waiting for being placed into scene, and at this precise step it's NOT antialiased !!!
Side FX please : set a option to disable this please !
I tried to play with 3D parameters in Nvidia Panel in my CG. But nothing...
Interesting thing : the no aliasing is here in houdini, you can see it when you add and object by clicking on "box" for example, then you have to place it : the cube appears in red waiting for being placed into scene, and at this precise step it's NOT antialiased !!!
Side FX please : set a option to disable this please !
Edited by Pacman972 - Jan. 23, 2021 15:10:54
- lebref
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- Pacman972
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Old topic, but some news :
As there is still no option to fully disable aliasing in Houdini, I've found a way to "cheat" and disable aliasing in Houdini (tested on H20).
Do this :
-add an environment light in your scene
-enter inside your geometry node (doesn't work outside)
-enable "high quality lighting with shadows" in display option tab (right corner panel on your viewport)
-Use these view modes only :
.shaded bouding box
.wireframe (good)
.wireframe ghost (my favorite)
.hidden line invisible
.hidden line ghost
This might work.
As there is still no option to fully disable aliasing in Houdini, I've found a way to "cheat" and disable aliasing in Houdini (tested on H20).
Do this :
-add an environment light in your scene
-enter inside your geometry node (doesn't work outside)
-enable "high quality lighting with shadows" in display option tab (right corner panel on your viewport)
-Use these view modes only :
.shaded bouding box
.wireframe (good)
.wireframe ghost (my favorite)
.hidden line invisible
.hidden line ghost
This might work.
- Wren
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- Wren
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