RBD simulation on an animated object

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Hello, I've been working on an RBD simulation on an animated human object, but I'm having a problem blending between the animating geometry and the active simulation. Since it did not work in a SOP Solver, I tried using a Solver outside of the DOP in order to manually update the @deforming and @active attributes. However, that did not work either. I'm wondering if there was an issue in the way I was packing the geometry, or maybe in the way I was assigning the attributes. I would really appreciate your help. Thank you!

Since the file was too large, I'm sharing the link where you can download the file.
https://drive.google.com/file/d/1Cs8SbuiUx_Kl7CJKTK6X1JQP7_N8a0e5/view?usp=sharing [drive.google.com]
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