Hi everyone, the V-SENSE [v-sense.scss.tcd.ie] lab of Trinity College Dublin has developed auto-skeleton tools [github.com] that can be used to quickly create skeletal structures from human character meshes. This work was part of the EU SAUCE Project [www.sauceproject.eu] and in collaboration with the DNEG crowd team.
The tool can extract a skeleton from a human character mesh in any pose if the rest pose (does not support t-pose yet) of the same character is provided.
The generated skeleton works seamlessly with KineFX workflow inside Houdini.
The skeletal structure is compatible with the CMU Graphics Lab Motion Capture Database [mocap.cs.cmu.edu] for any re-targeting.
Any feedback is welcome for future improvements. Thank you.
We need your help with the evaluation for the current and future development. If you have a minute to spare, could you answer this simple 4-item questionnaire [forms.gle], please? Thank you.
here is the video demonstrating a use case of our skeleton tools.
At first I thought it was just because it wasn't a watertight mesh. But it still didn't work after I fixed this. I've attached my attempt at it.
Thanks for checking it out. The current version doesn't work with the t-pose or the character that have their arms raised high like Erik. There are also these two papers from this year SIGGRAPH that are very interesting.
Ah, I missed that part in your description. However, T-poses are pretty common though. Is it theoretically possible to add support for these? For example, if it was specified as a parameter by the user on the node.
edward Ah, I missed that part in your description. However, T-poses are pretty common though. Is it theoretically possible to add support for these? For example, if it was specified as a parameter by the user on the node.
We definitely can add that and have a switch in the next iteration.
At first I thought it was just because it wasn't a watertight mesh. But it still didn't work after I fixed this. I've attached my attempt at it.
Thanks for checking it out. The current version doesn't work with the t-pose or the character that have their arms raised high like Erik. There are also these two papers from this year SIGGRAPH that are very interesting.