Scaling vellum objects so they start small and end big

   1224   0   0
User Avatar
Member
26 posts
Joined: Nov. 2015
Offline
Evening,

I have a sim where vellum tetrahedral objects are brought in via the instance points emission type.

They are supposed to come from a small space at the start so I wanted to scale them from 0.1 of their size up to full size after a few frames.

Is there a way to scale vellum objects like during the sim or would you scale them after doing the sim?

I can make a simpler version of the scene if needed.

kind regards,

Duncan
  • Quick Links