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Full Version: WIP - venetian blind - jalousie [Houdini Utility]
Root » SideFX Labs Tech Art Challenge 2021 » WIP - venetian blind - jalousie [Houdini Utility]
Olaf Finkbeiner
Hi Forum,
something i did a looong while ago.
It needs an update to make it properly work in Unreal again.
This is WIP and cleaning up stuff one did ages ago is "fun"...
I will post the WIP HDA in a few days.
Comments are welcome.

greetings

Olaf
Ambrosiussen
Looking good Olaf! Happy to see you're participating

About the work.. Do you plan on shading it using textures? Would be nice to have some UVs and use a shader on it to get some subtle variations in roughness, color etc.
Darko Pracic
Hey, Olaf! That's cool! Something to think about is how it should be turned into a shippable asset for a game. Usually, this type of asset is baked down to a texture on a plane. You can even go a bit fancier and add parallax occlusion in the Unreal material in order to give the texture some depth as well.

https://www.artstation.com/artwork/XBnL3l [www.artstation.com] <---- Parallax Occlusion example.

Keep it up!
Olaf Finkbeiner
I just set the category to as it is not about aesthetics and apparently game assets are judged on that.
Olaf Finkbeiner
i ran out of time and the hda i send in was without help and icon.
I also did not send in the HDA that was modified for UE (i forgot).

To start with i made an icon:
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