Hello Guys !
I have this tool in mind since a long time !
The idea is to be able to generate trim on the mesh from a selected edge.
The artist will pick a Texture ID and a edges and it will generate the trim + uvs at the correct Pixel ratio.
as an example the Cryengine Normal Decals : [docs.cryengine.com]
(Images are not from my tool it's more that i would like to achieve )