Hey All!
I'm currently working on an asset that in theory should make it much easier to create complex patterns for clothing in houdini.
It seems to me that making a complex pattern is today's main problem of creating clothes in houdini. The current method for sewing different pieces of a pattern with vellum drape requires the same number of points on the seams.
There is an excellent planar patch node, which implements the ability to set the number of points on the edges of the shape, which is exactly what is needed for correct seams. But with it, we can only create incredible rectangles, trapezoids and circles, while clothing patterns are quite complex shapes.
So I decided to try to improve the situation with the patterns a little)
The asset is in progress, I have some old work that proves the concept, but I took a slightly different approach.
I really hope that I will have time to make it work before the end of the competition.
The idea is this:
There is a set of polylines representing the pattern >>>
In my asset, in a multi-parameter similar to the one in vellum drape, all seams are indicated >>>
Pairwise resampling of polylines >>>
Meshing >>>
Pushing a multi-parameter to vellum drape (with button) to create attach constraints and welding of seams >>>
Constraints setup >>>
???
profit
So far I have implemented a multiparm for setting seams using python state (it was not easy, thanks to Paul and Simon for the video on python state )
Now I was planning to do resample of polylines and meshing.
I will write about my successes)
If you have any ideas - suggest!