VR / OpenXR

   2975   2   3
User Avatar
Member
12648 posts
Joined: July 2005
Offline
Hi Labs,

I've been seeing in the news that Meta has moved 12m+ Oculus Quest2's into the market (I myself got one) and was wondering if there was any chatter or demand around providing OpenXR support for Houdini? It may lend itself to workflows that might be useful in non-VR mode too, for example using an overlaid neteditor in the style of Supercharged Houdini [animatrixx.gumroad.com].

Some of the art apps (ShapesXR, TiltBrush, Gravity) see to have interesting, immersive two-handed modeling capabilities.

Cheers,
Jason
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
User Avatar
Member
318 posts
Joined: Sept. 2019
Online
And now that Quest3 is selling well (and I just got one, it's amazzzing), I would love to use it in Houdini! Imagine draing guide curves in VR directly in houdini. Anyone got it running yet?
Magnus Møller
Creative Director / Rigger @ Tumblehead
User Avatar
Member
21 posts
Joined: Feb. 2016
Offline
Yes, this would be amazing! I know this thread is old but Q3 is selling like hot cakes and I'd love to use it with Houdini for sculpt/modelling or just walking around the viewport placing stuff in Stage!
Mage level 2
www.headofoliver.com
  • Quick Links