I'm following the PDG for Indie Gamedev tutorial [www.sidefx.com] and I'm trying to paint scale and density attributes on a terrain but it doesn't seem to work. In my HDA I'm using an edit node and adding it to editable nodes in the HDA's properties. In Unity in the editable nodes tool's view tab it shows the node name twice for some reason and painting either attribute has no affect. I also tried an attribute paint node (following the instructions in the docs [www.sidefx.com]) instead of an edit node but I get the same issue.
Houdini: 19.0.498
Unity: 2020.3.26
OS: MacOS 12.1